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Learning toon boom studio 8
Learning toon boom studio 8








learning toon boom studio 8
  1. #Learning toon boom studio 8 how to
  2. #Learning toon boom studio 8 software
  3. #Learning toon boom studio 8 series

With our three drawing elements created and our three cell drawings made, we are ready to switch from "drawing view" to "camera view" and start keyframing our bouncing ball action. It is a visual animator's reference only and won't be included in the final animation movie. It is just a drawing of the path we want to use to describe the falling and bouncing of our ball. Don't confuse this with a motion path or a motion guide. This third drawing element, named "db", is going to act as a visual guide for our bouncing ball.

learning toon boom studio 8

Now we are going to create another drawing element which also will have one cell drawing. It's basically just a thick black line, cell dc-1. We can't animate a bouncing ball without a surface on which it will bounce, so next we need to create a second drawing element which will also have just a single cell drawing for the ground. I actually just do mine visually because I prefer my ball not being exactly perfectly round. To get a perfectly round circle for your ball you can hold the "shift" key while drawing your circle. Once the ball is filled with color, you will want to select its outline and delete it so that all that is left is the inner paint filled zone in the shape of a ball. It is drawn in the center of the grid using the ELLIPSE TOOL and filled with the PAINT TOOL. We will name the element "da" and the one cell will be named da-1. We are going to start our bouncing ball animation by first creating a drawing element and creating one cell drawing in that element. Adding in squash and stretch to improve the action. Revising the spacing of the keys to improve the action.Ħ. Pass 2 refinements of inbetween frames converting remaining tweens to keys.ĥ. Pass 1 refinements of inbetween frames converting some tweens to keys.Ĥ. Switch to "camera view" and begin setting primary keys for the action.ģ. Creation of assets (cells) for a ball, a ground line, and a reference guide.Ģ.

#Learning toon boom studio 8 series

If you are unfamiliar with the basics of key framed animation in Toon Boom Studio, before you continue here, I highly recommend that you take the time to read the 5 part series I previously wrote starting with Key Framed Animation Part 1.

#Learning toon boom studio 8 how to

In other words I'm going to show you how to use "tweening" as a helpful step in the process and not have your work end up looking "tweeny".

learning toon boom studio 8

#Learning toon boom studio 8 software

Even if you're not really excited about creating this basic animation practice exercise, I hope you will find this tutorial very informative in that it uses a relatively simple animated action to demonstrate the very important and often misunderstood techniques of using keyframes and "tweening" without ending up with an action that looks like it was done by the software and not animated by a person. In this tutorial, I am going to guide you through a step by step approach to creating a classical animation exercise, the bouncing ball, using the keyframe animation tools of Toon Boom Studio.










Learning toon boom studio 8